<module name='DM Toolkit Story Contest Sample Entry' 
		author='D. Brad Talton Jr.' 
		publisher="Level 99 Games" 
		license="Public Domain"
		system="DM Toolkit Contest" 
		version="1.0"
		needversion="1.1"
		description="Created by D. Brad Talton Jr. (level99games@gmail.com) for entry into the February story contest. This is a Sample Entry to show you how the templates can be used. This entry does not include the templates themselves. Look in the DM Toolkit featured downloads section for those.">

	<object name='Sample Character - Prince Jans' type='character' system='No System' id='CONTEST_SAMPLE_CHARACTER_JANS' description="Jans is a required character, which means he must be in the party for this scenario." >
		<property name="Character Role" value="Leader"  type='simple'/>
		<property name="Backstory" value="The Crown Prince of Lortwig, Prince Jans is a warrior of some renown, and a diplomat of no mean accomplishment. He has made the barbarian hordes that plague his homeland of Lortwig lay down their weapons just as often with words as with force, and is the successor to a kingdom of decent size."  type='extended'/>
		
		<propertyList name='Skills'>
			<property name="" value="Social Graces" type='simple'/>
			<property name="" value="Swordplay" type='simple'/>
		</propertyList>	
		
		<propertyList name='Powers and Perks'>
			<property name="Nobility" value="Jans' Nobility forces others to respect him and listen to what he has to say. It also lends weight to his words and commands." type='extended'/>
		</propertyList>	
		
		<propertyList name='Equipment'>
			<property name="" value="Saber" type='simple'/>
			<property name="" value="Noble's Clothes" type='simple'/>
			<property name="" value="Bag of Gold Coins" type='simple'/>
			<property name="" value="Chain Mail" type='simple'/>
			<property name="" value="Shield with Family Coat of Arms" type='simple'/>
		</propertyList>	
	</object>
	
	<object name='Sample Character - Uthor' type='character' system='No System' id='CONTEST_SAMPLE_CHARACTER_UTHOR' description="" >
		<property name="Character Role" value="Fighter"  type='simple'/>
		<property name="Backstory" value="Uthor joined Jans side after Price Jans spared his life and his people at the end of a great battle. Uthor is a mighty man who stands head and shoulders above his allies. He is around forty years old, and wields a massive battle axe. His demeanor is generally sober and serious."  type='extended'/>
		
		<propertyList name='Skills'>
			<property name="" value="Wrestling" type='simple'/>
			<property name="" value="Swordplay" type='simple'/>
		</propertyList>	
		
		<propertyList name='Powers and Perks'>
			<property name="Great Strength" value="Uthor is able to break down doors and walls with ease, as well as grapple with creatures much stronger and larger than himself." type='extended'/>
			<property name="Hardened Warrior" value="Uthor is fearless, and is able to fight even while wounded without suffering any penalties." type='extended'/>
		</propertyList>	
		
		<propertyList name='Equipment'>
			<property name="" value="Greataxe" type='simple'/>
			<property name="" value="Tribal Clothes" type='simple'/>
			<property name="" value="Protective Amulet" type='simple'/>
		</propertyList>	
	</object>
	
	<object name='Sample Character - Amelia' type='character' system='No System' id='CONTEST_SAMPLE_CHARACTER_AMELIA' description="" >
		<property name="Character Role" value="Healer"  type='simple'/>
		<property name="Backstory" value="Amelia is Jans' aunt, and a priestess who is well versed in the arts of healing and divine magic. She has always watched over her nephew, and travels with him as a spiritual advisor and protector while he is adventuring."  type='extended'/>
		
		<propertyList name='Skills'>
			<property name="" value="Healing" type='simple'/>
			<property name="" value="Knowledge (Religion)" type='simple'/>
		</propertyList>	
		
		<propertyList name='Powers and Perks'>
			<property name="Divine Magic" value="Amelia's spirituality allows her to use minor miracles of healing, purification, and divination." type='extended'/>
		</propertyList>	
		
		<propertyList name='Equipment'>
			<property name="" value="Caduceus" type='simple'/>
			<property name="" value="Nun's Habit" type='simple'/>
			<property name="" value="Flask of Holy Water" type='simple'/>
		</propertyList>	
	</object>
	
	<object name='Sample Character - Luc' type='character' system='No System' id='CONTEST_SAMPLE_CHARACTER_LUC' description="" >
		<property name="Character Role" value="Rogue"  type='simple'/>
		<property name="Backstory" value="Luc is an old friend of Pricne Jans, and serves as his court jester. An accomplished actor who is excellent at disguise and imitation, Luc is also an accomplished acrobat and athlete. In his spare time, he works with the castle guard maintaining and siege equipment and arbalests, so he is quite handy with machines."  type='extended'/>
		
		<propertyList name='Skills'>
			<property name="" value="Acting and Disguise" type='simple'/>
			<property name="" value="Athletics" type='simple'/>
			<property name="" value="Swordplay" type='simple'/>
			<property name="" value="Disable Trap" type='simple'/>
		</propertyList>	
		
		<propertyList name='Powers and Perks'>
			<property name="Art of Disguise" value="Luc is able to imitate others and disguise himself almost flawlessly after observing a person he wishes to mimic." type='extended'/>
		</propertyList>	
		
		<propertyList name='Equipment'>
			<property name="" value="Bandelier of Daggers" type='simple'/>
			<property name="" value="Peasant's Clothes" type='simple'/>
			<property name="" value="Coil of Rope" type='simple'/>
			<property name="" value="Makeup Kit" type='simple'/>
		</propertyList>	
	</object>
	
	<object name='Sample Character - Delgado' type='character' system='No System' id='CONTEST_SAMPLE_CHARACTER_DELGADO' description="" >
		<property name="Character Role" value="Wizard"  type='simple'/>
		<property name="Backstory" value="A mystic and alchemist from faraway lands, Delgado has taken up residence in Jans' castle, and serves mainly as an astrologer, soothsayer, and medical doctor. His knowledge of the arcane mysteries is unparalleled, and he is spry despite his age."  type='extended'/>
		
		<propertyList name='Skills'>
			<property name="" value="Knowledge (Arcane)" type='simple'/>
			<property name="" value="Potionmaking" type='simple'/>
			<property name="" value="Survival" type='simple'/>
		</propertyList>	
		
		<propertyList name='Powers and Perks'>
			<property name="Arcane Magic" value="Either through alchemical tricks or real magic (though he will always call it magic), Delgado is able to summon fire and lightning to do his bidding." type='extended'/>
		</propertyList>	
		
		<propertyList name='Equipment'>
			<property name="" value="Potion Reagents" type='simple'/>
			<property name="" value="Mystic's Robes" type='simple'/>
		</propertyList>	
	</object>
	
	<object name='Sample Character - Kenrick' type='character' system='No System' id='CONTEST_SAMPLE_CHARACTER_KENRICK' description="" >
		<property name="Character Role" value="Ranger"  type='simple'/>
		<property name="Backstory" value="A friend of Prince Jans since a young age, and the captain of his personal guard, Kenrick is a ranger with sharpened senses and intuition. He often leads when the group is headed into danger, keeping a wary eye to make sure things are safe for his allies. He regards the prince as a brother."  type='extended'/>
		
		<propertyList name='Skills'>
			<property name="" value="Survival" type='simple'/>
			<property name="" value="Archery" type='simple'/>
			<property name="" value="Perception" type='simple'/>
		</propertyList>	
		
		<propertyList name='Powers and Perks'>
			<property name="Falconry" value="Kenrick has a pet falcon, Hazel, who shares his keen intelligence and wits. Hazel obeys Kenrick's commands and will attack, distract, scout ahead, or fetch small objects." type='extended'/>
		</propertyList>	
		
		<propertyList name='Equipment'>
			<property name="" value="Falconer's Gloves" type='simple'/>
			<property name="" value="Bow and Arrows" type='simple'/>
			<property name="" value="Shortsword" type='simple'/>
			<property name="" value="Leather Armor" type='simple'/>
		</propertyList>	
	</object>

	<object name='Sample One-shot Game' type='game' system='No System' id='CONTEST_SAMPLE_ADVENTURE' description="A sample game to show you how to use the contest story templates. You can have as many player characters and encounters as you like. You should have a minimum of six player characters (mark those required by the scenario with a (required) tag. You should have a minimum of three encounters, one of each type. Do not add stats or system-specific information to the story--that's not part of the contest. Also, make sure that your links work correctly, and that all encounters and characters are linked directly to this scenario." >
		<propertyList name='Player Characters'>
			<property name='Prince Jans (required)' value='CONTEST_SAMPLE_CHARACTER_JANS' type='softlink' />
			<property name='Amelia' value='CONTEST_SAMPLE_CHARACTER_AMELIA' type='softlink' />
			<property name='Uthor' value='CONTEST_SAMPLE_CHARACTER_UTHOR' type='softlink' />
			<property name='Luc' value='CONTEST_SAMPLE_CHARACTER_LUC' type='softlink' />
			<property name='Delgado' value='CONTEST_SAMPLE_CHARACTER_DELGADO' type='softlink' />
			<property name='Kenrick' value='CONTEST_SAMPLE_CHARACTER_KENRICK' type='softlink' />
		</propertyList>	
		
		<propertyList name='Scenario'>
			<property name="General Plotline" value="The players take on the role of Crown Prince Jans and his loyal retainers, set on a quest to win the hand of the Beautiful Princess Cornelia. Cornelia's father, King Brandtson, has locked her away in the North Tower and vowed that none shall have her hand in marriage until they prove themselves by retrieving the Dragon's Heart Ruby. The Ruby has been sealed away for many years, and is known to be in the trap-filled Dragon's Tomb Dungeon." type='extended'/>
		</propertyList>	
		
		<propertyList name='Encounters'>
			<property name='Meet Cordelia' value='CONTEST_SAMPLE_ENCOUNTER_SOCIAL' type='softlink' />
			<property name="Search the Dragon's Tomb" value='CONTEST_SAMPLE_ENCOUNTER_PUZZLE' type='softlink' />
			<property name="Fight the Ghost Dragon" value='CONTEST_SAMPLE_ENCOUNTER_COMBAT' type='softlink' />
		</propertyList>				
	</object>	
	
	<object name='Sample Combat Encounter' type='encounter' system='No System' id='CONTEST_SAMPLE_ENCOUNTER_COMBAT' description="You don't actually have to include any stats, weaknesses, or strategies that the players can use to beat the monster--just present the enemy and the possibilities at hand. The players' job is to find a way to defeat it!">	
		<propertyList name='Overview'>
			<property name="Setup" value="The Dragon's Heart Ruby sits on a pedestal in this chamber. However, as you approach, the ruby levitates slowly into the air. The eerie silhouette of a dragon appears around the heart in the ephemeral light. What dark Sorcery is this? Though the dragon is made of intangible shadow and spirit, it's claws are very real, and it breathes a blinding smog from its ghostly maw." type='extended'/>
			<property name="Encounter Goals" value="Defeat the Ghost Dragon and acquire the Dragon's Heart Ruby" type='extended'/>
		</propertyList>
		
		<propertyList name='Enemies'>
			<property name="Ghost Dragon" value="The powerful Ghost Dragon seems immune to your weapons, which pass through its flesh harmlessly. However, its claws grind into the old stone floor, and its breath clouds the air with darkness and poison. The Dragon's Heart Ruby hovers silently right where a dragon's heart would, and glows softly with a blood-red light. The dragon seems to avoid the lights which stream in from the ceiling overhead, and its flesh becomes solid within their glow." type='extended'/>
		</propertyList>
		
		<propertyList name='Area Features and Traps'>
			<property name="Feature" value="Large apertures like skylights are set into the ceiling, but these have been boarded up and closed, making it so that only a few slivers of light can reach the floor. " type='extended'/>
			<property name="Feature" value="Ancient weapons, such as pikes, swords, bows, and in one corner an entire arbalest, are all sitting intact and functional in the room." type='extended'/>
			<property name="Feature" value="A large pool of silvery water sits in the center of the room. It seems to emanate with sinister shadows that feed the body of the Dragon with life." type='extended'/>
		</propertyList>
		
		<propertyList name='Rewards'>
			<property name="Dragon's Heart Ruby" value="The players may destroy the Ruby in the course of the fight. If this occurs, then it can be pieced back together, and seems to mystically re-bond with itself to form a new whole." type='extended'/>
		</propertyList>
	</object>
	
	<object name='Sample Social Encounter' type='encounter' system='No System' id='CONTEST_SAMPLE_ENCOUNTER_SOCIAL' description="Make sure to present the goals for completing a social encounter very clearly. In this example, the players never actually need to speak with Cornelia--they could bribe the maid to bring them the Solvient, or convince her to tell them what Cornelia knows. They might even decide to climb the tower from the outside, rather than interacting socially with anyone. There are plenty of solutions, but they all accomplish the same basic goals.">	
		<propertyList name='Overview'>
			<property name="Setup" value="Prince Jans' party has been received with open arms by the austere King Brandtson, and has been given rooms in the West Wing. It is just past noon-time, and the castle is opened to the Prince and those who travel with him." type='extended'/>
			<property name="Conflict" value="Princess Cordelia is searching for someone to bring her the Dragon's Heart, a massive ruby. She is offering her hand in marriage to whomever can return with the prize. The King has decreed that none shall see the princess, and she has been locked in a tower under guard until the marriage can be held." type='extended'/>
			<property name="Encounter Goals" value="As Prince Jans and his band of servants, you must find out what Cornelia knows about the dungeon and how to overcome its challenges. You must get the Universal Solvient from Cornelia." type='extended'/>
		</propertyList>
		
		<propertyList name='Important Characters'>
			<property name='Princess Cornelia' value="The beautiful and fair princess Cordelia is desperately searching for a suitor. However, her father will let her marry no one except the champion who brings back the Dragon's Heart Ruby. Cordelia, exasperated that none could succeed in the task after two years, did a great deal of research and discovered the way to survive the tomb's many traps. When her father learned of this, he locked her away in the North Tower, to make sure that she did not make the trial too easy for any potential suitors" type='extended'/>
			<property name="King Brandtson" value="An ex-adventurer of some renown, King Brandtson has vowed that none should marry his daughter unless they can prove themselves his equal at dungeoneering. He originally hid the Dragon's Heart Ruby in the old tomb." type='extended'/>
			<property name="Captain Morely" value="The captain of the King's Guard. He watches over the princess, but it somewhat sympathetic to her plight. A married man himself, he has no designs on acquiring the ruby or the princess' hand." type='extended'/>
			<property name="Wendy" value="Cordelia's handmaiden, and the only person allowed to enter and exit the princess's chamber." type='extended'/>
		</propertyList>
		
		<propertyList name='Rewards'>
			<property name="Universal Solvient" value="Cordelia gives you this vial of watery substance, claiming it is the secret to moving through the sealed off area of the tomb." type='extended' />
		</propertyList>
	</object>

	<object name='Sample Puzzle Encounter' type='encounter' system='No System' id='CONTEST_SAMPLE_ENCOUNTER_PUZZLE' description="There's no need to come up with a set solution for the puzzle--remember that's the players' job! Presenting them with a number of options and tools to get them to the next room, encounter, or whatnot is all that is necessary. This encounter is quite short and simple. In a full entry, there would probably be three or four such rooms. The rewards section is deleted, since there are no rewards for finishing this encounter.">	
		<propertyList name='Overview'>
			<property name="Setup" value="After hours of trekking through bland, uninteresting tunnels within the dragon's tomb, you begin to think that Cordelia was lying about the treasure here. Now, you find yourselves at a dead end, and nearly at the end of your wits as well." type='extended'/>
			<property name="Encounter Goals" value="Find a way forward and out of this room, into the next room." type='extended'/>
		</propertyList>
		
		<propertyList name='Area Features and Traps'>
			<property name="Trap" value="A blade trap that swings horizontally along the wall at about waist level. It is activated by blocking a stream of light that filters in from above." type='extended'/>
			<property name="Trap" value="A pit trap filled with jagged shards of glass that is one hundred feet deep. It is hidden behind one of the walls, and activates when a player leans on the wall." type='extended'/>
			<property name="Feature" value="A hidden door in the ceiling that might lead onwards to the next room in the dungeon. It is sealed tight with a sticky sort of glue, and some kind of solvient may be necessary to open it." type='extended'/>
		</propertyList>
		
		<propertyList name='Surroundings'>
			<property name="Look" value="You see deep grooves in the wall, along with sundered skeletons and animal carcasses beneath them. You also note a shaft of bright light filtering in from above. Some of the other walls appear to be strangely joined to the floor, almost as though on hinges. In the ceiling you see a tile that appears to be loose." type='extended'/>
			<property name="Listen" value="You hear a clicking sound coming from somewhere behind the walls, and through the tiny crack in the ceiling. (Luc can identify this as clockwork if he is in the party)" type='extended'/>
			<property name="Smell" value="You smell a chemical of some kind near the ceiling, but you can't be quite sure what it is. (Delgado can identify it as a kind of animal glue, if he is in the party)" type='extended'/>
		</propertyList>
	</object>
</module>