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Greetings once again!

Fábio Fontes has whipped up something cool for us! Prepare yourself for the triumphant return of BattleCUBES!

A while ago, we offered these do-it-yourself papercraft figures from the world of Indines. Now, we're bringing them back on a weekly basis. You can download a new BattleCUBE figure every Friday here on our website.

The first one is Hikaru Sorayama, available now!



For those who are unfamiliar with papercraft, these are simple models that can be printed on your home printer and assembled with simple scissors and tape or glue. They make great ornaments, and you can even use them as game pieces when playing BattleCON!

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Wow, I missed almost of month of Indines In-Depth. The move-out from our old warehouse was a lot of work, but it's finally behind us, and I'm back to spending my days making games and staying in touch with the community once again. My thanks to all of you who have been patient with us this month as we change gears.

This week, I've decided to write up a segment on Ithry's favorite character, Tanis! (Ithry is our graphic designer and customer support, for those of you who haven't met him yet)

Also, if you haven't gotten a chance to check it out yet, our new online store is here, and we have a bunch of cool new bundles, as well as an opportunity to pre-order Millennium Blades and Dragon Punch! Please check it out, if you haven't already!

And now, without further ado...

"Well, yes, I suppose I am a ghost... but aren't we all ghosts, in one way or another?"

"I think this story will make for a splendid play! I can't wait to start making some new puppets!"

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Hey everyone! Another week, another Indines In-Depth. This week, I decided to feature Baenvier Marlgrove, Rexan's Lesionaire captain.

This is also the last week of our big holiday sale. We're finally moving out of our old warehouse this week, and so any help you can give us to move thing out faster (and to you) is much appreciated!

This week I decided to focus on a fighter from BattleCON: Fate. Welsie was suggested, but I haven't got her entire epic worked out yet, so I chose one of the main fighters from the front of the box (and whom I have a bit more art for).


"Your magic, your devices, your weapons... they are all a crutch for your weakness."

"My only faith is in myself. My only religion is my family. My only god is the overlord."

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Hey everyone! This week's Indines In-Depth features one of my favorite characters, Runika Zenanen. Runika is the main character of the upcoming World of Indines Visual Novel game, which I really still need to come up with a name for... but anyway! Enjoy learning a bit more about our favorite Chief Artificer in this segment!

Also, if you haven't seen it yet, we have a huge Winter Sale going on right now! Help us clean out our warehouse so that we can move this January! :D


"It seems like you made one critical mistake--you forgot that I always win!"

"You know I can't stay mad at you, you big stone dummy."

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Greetings and Happy Holidays everyone!

In 2016, we're moving out of our warehouse and using other methods to handle our shipping in the USA. However, this means that we have a lot of stuff sitting around that we're going to have to ship back to distributors or to our fulfillment center. In this case, we would prefer to be shipping most of that stuff out to you!

To move things out of the warehouse quickly, we have some really great deals available in our online store from now through the first week in January. Order quickly!

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Last Wednesday was my birthday, so I took the day off of work and didn't put up a new Indines In-Depth. Sorry about that!

This time I picked for myself, and put up Heketch, a character that we don't tend to see quite as much in the lore. I hope you enjoy this week's Indines In-Depth!


“I am here. I am always here...”

"I'll only kill you if I'm ordered to... I want to relish that fear in your eyes."

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This week's Indines In-Depth subject was chosen by the BattleCON Subreddit! If you haven't found out about this group yet, go check it out and discuss strategy with your fellow redditors!

Sorry for the delay on this one coming out--I had a few technical issues with my machine at the office, so this one is showing up a bit later in the day that I would prefer.


 "The paths to power, wealth, and fame are all the same. You must stand victorious, every time, against any odds, and no matter the cost or the course required. After all, history only asks us one question: Who won? The rest, we can write for ourselves." - From Gerard's Memoir, "The Price of Victory"

"If you had the stomach to do it yourself, you wouldn't call it criminal. A king decides what makes a crime, after all. If your pride keeps you from making the best moves, then your subjects will be paying me tribute all the sooner." - Gerard, to Baron Rufus Zane

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I read a post on BGG today about a fan who felt that a resource in one of our games was a bit too strong (Influence Points in Argent). Another fan replied to him that if the person who got the most of this resource always seemed to win, then he should probably fight over it harder, and that in his group they often fight so much over this resource that the cost of acquiring it changes.

That got me to thinking–there are a lot of self-balancing mechanics out there, and these are great tools which designers can use to make their lives easier when building games both symmetric and asymmetric. I’ve brainstormed a few of these, and I’d love to hear your suggestions as well in the comments.

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EXCEED Fighting System

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