Browsing Posts published by Church

Part 3 of the Development Diary is now available for your perusal at Snackbar Games!

About a month and a half ago, I started work on Super Psychic Chibi Fighters 3, an exciting new head to head battle game for the iPad. For the benefit of aspiring game developers, as well as those who are interested in the actual process of creating a game, I’ve put together this series of bi-weekly (and sometimes tri-weekly) articles that explain the process in some detail.

If you’re checking these out for the first time, take a look at the first article in the series: http://www.snackbar-games.com/features/editorial/indie_dev_diary_from_concept_to_prototype-322.html

Available now in the app store

Mage Hand 2.0 is out! You asked for it, and here it is: The new version features tournament tracking, bug fixes, and interface personalization options. Check out Mage Hand 2.0, and be sure to leave a review once you’ve given it a whirl!

Click “Read More” to see some screen shots!

continue reading…

Building a game that encourages players to work together is an interesting challenge for a game developer. There’s much more to it than providing a simple, common goal. Cooperative game design is full of pitfalls and difficulties that overtly competitive games don’t have. Here, I outline why we like cooperative games, give a general overview of what cooperation means, and list a few pitfalls that can plague the cooperative game designer. continue reading…

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